Wall bounce: An odd relation to weapon drawing in a way if you hit a wall at an angle (the angle determines how extreme the "bounce" is) then Lara turns much more tightly this frequently makes it much easier to line up things, and also allows for things such as run-jump courses that would be impossible without it.Ĭeiling hit: By hitting a ceiling mid-jump the distance you can fall without stumbling is increased, I use this at a lot of places and it works with both standing and running jumps. Sometimes you have a wait a couple of frames for it to work so I don't get the boost every time. It also has the bonus of cancelling camera views.
Tomb raider ii pc full#
Weapon Drawing: There's a slight acceleration on Lara's turning before she reaches full speed, drawing pistols instantly sets that speed to full, and I try and always draw guns on turns. Walk-run jump: By walking before doing a running jump you can do one in about half the distance it normally takes. Here's a few of the general techniques I use throughout (along with various other cancels and optimised movements):
Tomb raider ii pc crack#
One thing I do exploit at times is trigger skipping, where avoiding certain triggers (sometimes just by jumping over them) allows you to not trigger enemies or other events, this isn't banned in general (because it would lead to an obvious slippery slope of what triggers are "required"), but variants that involve crack bugs to go through corners to skip triggers are.
Stairs Bug: By using a certain exe and jumping at the transition between steps on a staircase you can do a form of cornerbug. Flicker motion is a special cornerbug that allows motion while "stuck" in a ceiling.ĭive Bug: By swan diving perfectly at the transition between a wall and floor (mostly) you can fall effectively infinite distances without dying.įence Bug, Block and Crack bug: Certain textures seams can be jumped through, allowing you to essentially go through some walls and corners. The glitchless category in TR2 is defined by and the TR community in general as banning various moves that involve exploiting the engine to cut off large parts of the game, the main things relevant to TR2 that I don't use are:Ĭornerbug and Flicker Motion: There are many (emphasis) ways to embed into corners in the original five TR games, the way the engine works means you "teleport" to the top of the block it is being used on (although not always sometimes what happens is more arbitrary and random, like triggering certain things before you are supposed to). Thanks to everyone on TombRunner for many of the discoveries in this run, especially TimmyAkmed and Michi for inspiring me to make this an SS and xXApelaumXx for providing the exe file I use, the SDA staff, and also all the other people not on Tomb Runner who have made discoveries for the game over the years. Like TR1 executing the actual run was pretty quick and only took a couple of weeks of attempts, however, counting all the tries I've made over the years and invididual level runs I've done this has technically been in planning for years. Due to that I use an older exe version that doesn't have this problem. This is mostly meaningless to an glitchless run, but the default exe provided by things like GOG and Steam have a bug where you stumble if you jump in tight areas.
Tomb raider ii pc Patch#
Tomb Raider 2 has multiple exes (essentially patch versions) that all function differently as far as glitches and similar goes.
I wasn't planning to go SS at first though (especially as I perceived TR2 as the hardest of the originals to SS, although I'm not sure that's the case now I've done it), however, I was getting tired of having to have everything go absolutely perfect in segmented runs, and watching TimmyAkmed and Michi do glitched SS runs of the game inspired me to go for a glitchless SS to try something different. After my TR1 run went so well I decided it was finally time.
I've made various attempts over the years to redo my run but they never went anywhere beyond finding tricks and planning. This run is also faster than the current non-SDA segmented glitchless record of 1:49:56. Like my recent Tomb Raider 1 run I feel I've owed this run for a while, as my old TR2 SDA run was unbelivably outdated this run being over an hour faster despite being an SS says it all. This is a glitchless single segment run of Tomb Raider 2.
Firstly a Youtube link for those who want it: